Zheng Zeng

Senior VFX Artist at Ubisoft Singapore

ZHENG ZENG is a seasoned Senior VFX Artist at Ubisoft Singapore since July 2013, contributing to high-profile projects such as Skull & Bones. Prior experience includes roles as Lead VFX Artist at Electronic Arts from October 2009 to July 2013, where collaboration with external studios and the Art Director was essential for creating realistic in-game effects. Earlier career stages involved teaching and video editing at the Navy Equipment Research Institute, leading a VFX team at DSH Studio for films, delivering fantasy-style VFX at SFS, and providing effects for character and environment in movies at IDMT. ZHENG holds a Bachelor's degree in Game and Interactive Media Design from Shenzhen University.

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Ubisoft Singapore

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Since opening its doors in 2008, Ubisoft Singapore has become the biggest AAA game development studio in Southeast Asia. The 500-strong studio is home to 35+ different nationalities focused on delivering ambitious gaming experiences to our players. Ubisoft Singapore has been contributing to all the Assassin’s Creed® titles since Assassin’s Creed® II. It innovated within the franchise as the studio behind the naval battle gameplay and water technology in Assassin’s Creed® III, Assassin’s Creed® IV Black Flag® and most recently in Assassin’s Creed® Valhalla. Its expertise in AAA and live operations, combined with a passion for naval gameplay, pushed the team to lead the development of Skull and Bones™ revealed at E3 in 2017. Come on board and experience life at Ubisoft Singapore for yourself: ubi.li/P7DTk


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