Uken Games
Ben Reynolds has over 15 years of experience in the field of art and design. Currently, they are working as an Art Director at Uken Games, where they oversee projects such as "Ava's Manor" and "Kings of Pool". Ben manages the internal art team and collaborates with external vendors. Ben joined Uken Games in 2015 as a Senior Artist before being promoted to their current position.
Before joining Uken Games, Ben worked as a Creative Manager at Beeline Interactive, Inc. / Capcom Interactive Canada. Ben was responsible for managing a team of up to 11 artists and overseeing the creative development of games such as "Smurfs Village" and "Shrek's Fairytale Kingdom". Prior to this, they served as a Senior Graphic Artist, leading the art team on projects like "Monster Pet Shop" and "Zombie Cafe".
Earlier in their career, Ben held roles such as Lead Artist at Tall Tree Games, Senior 2D Artist at Big Blue Bubble, and Illustrator/Animator at Fuel Industries. Ben has also worked as a Character Designer at Wacky World Studios and Designer/Animator at Chelsea Road Productions.
Throughout their career, Ben has demonstrated their ability to lead teams, manage projects, and create engaging artwork for various platforms and industries.
Ben Reynolds attended Sheridan College from 2000 to 2001, where they studied Art Fundamentals. Ben then attended Algonquin College of Applied Arts and Technology from 2001 to 2004, although the degree name and field of study are not provided.
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Uken Games
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Uken builds games that people everywhere love. Who Wants To Be A Millionaire? and Jeopardy! World Tour are the top 2 trivia games, engaging millions of global players every month.We consider ourselves data driven designers, technologists, and artists. Through collaboration, we pair the craft of design with feedback and data to deliver a pace andrhythm in each game session that immerses our audience and leaves them wanting more. We have a quirky, nerdy culture that fosters creativity, collaboration, quality ideas, and a data driven mindset. We believe in moving quickly and improving constantly and that mantra is reflected in the weekly updates we make to our games and internal technologies. We have an appetite for pushing technical boundaries but with a focus on practical use.We take your entertainment seriously.