Umanaia
Patrick Robichaud is a Senior Build/Tools Engineer currently at Umanaia since March 2022, where tools and productivity enhancements for build pipelines are developed using C#. Previously, Patrick worked as a Senior Build/Tools Engineer at Cloud Chamber and spent five years at Ubisoft Montréal focusing on engine and tools programming for Rainbow Six Siege. Throughout a notable career that began in 2004 at Ubisoft Montréal as a Data Manager and QC Game Tester, Patrick has amassed extensive experience in build systems, tool development, and performance optimization across various platforms and projects. Patrick holds a Bachelor's degree in Informatique et Génie Logiciel from UQAM, completed in 2018.
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Umanaia
In early 2022, we began to assemble a creative collective with a shared belief that games can be a force for good. This concept excites us, and we aim to reveal a new, untapped layer in gaming’s full potential. It’s an ambitious project, and we are thrilled to have our hands on the wheel to make it happen. We are a team of gamers, dreamers, and makers and we can’t wait to share more with you soon. This is us! Umanaïa