Thibault Lambert

Principal Graphics Programmer at Umanaia

Thibault Lambert has extensive experience in graphics programming, currently serving as Principal Graphics Programmer at Umanaia since January 2023. Previously, Thibault held multiple roles at Eidos-Montréal, including Lead Graphics Programmer and Senior R&D Graphics Programmer, from April 2018 to March 2023. Thibault's career includes a position as Senior Computer Graphics Engineer at QUANTIC DREAM and R&D Graphics Engineer at BUF Compagnie, where contributions involved developing a comprehensive software suite for various graphics needs. Earlier experience includes roles at Ubisoft, INRIA, and France Télécom, focusing on projects like Assassin's Creed III and real-time 3D rendering. Thibault holds a Master of Science in Computer Graphics from the National School of Computer Science and Applied Mathematics of Grenoble and participated in an exchange program at the National University of Singapore.

Location

Montréal, Canada

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Umanaia

In early 2022, we began to assemble a creative collective with a shared belief that games can be a force for good. This concept excites us, and we aim to reveal a new, untapped layer in gaming’s full potential. It’s an ambitious project, and we are thrilled to have our hands on the wheel to make it happen. We are a team of gamers, dreamers, and makers and we can’t wait to share more with you soon. This is us! Umanaïa


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Headquarters

Montréal, Canada

Employees

11-50

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