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Thomas Dupuis

Gameplay Programmer at Umanaia

Thomas Dupuis is a gameplay programmer currently employed at Umanaia since November 2022. Prior to this, Thomas held various senior gameplay programming positions at Ubisoft Montréal from November 2015 to October 2022, contributing significantly to undisclosed projects and specifically to Far Cry 6, focusing on vehicle systems, camera controls, and player garage functionalities. Experience also includes a role as a tool programmer for Ubisoft’s Technology Group, developing a tool utilized across all AAA titles produced by the company. Earlier career positions include software engineering at MetaFactory, development tasks during an internship at Panasonic San Jose Laboratory, and R&D at the Centre Européen de la Réalité Virtuelle, among others, with a solid educational foundation in computer science from ENIB and a scientific baccalauréat from Lycée Félix Le Dantec.

Location

Montréal, Canada

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Umanaia

In early 2022, we began to assemble a creative collective with a shared belief that games can be a force for good. This concept excites us, and we aim to reveal a new, untapped layer in gaming’s full potential. It’s an ambitious project, and we are thrilled to have our hands on the wheel to make it happen. We are a team of gamers, dreamers, and makers and we can’t wait to share more with you soon. This is us! Umanaïa


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Headquarters

Montréal, Canada

Employees

11-50

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