Wizards of the Coast
Forrest Schehl has extensive experience in the gaming industry, starting with Electronic Arts in 2003 as a Development Tester. Forrest then worked at Punch Entertainment as a Game Artist and Game Artist II, where they managed a team and created efficient game asset pipelines. At Wild Needle, Inc., Forrest served as Lead Artist, overseeing team development and implementing an effective art review process. Forrest joined Zynga as an Art Director, leading a team of artists and creating low-poly 3D assets for the Midcore game Battlestone. At DeNA, they continued as an Art Director, maintaining brand consistency and collaborating with engineers on visually appealing shaders. Forrest joined DeepMotion as Creative Director, where they developed the immersive look and feel for the studio's VR game and managed post-launch game updates based on user feedback. At YouSpace, Inc., they briefly served as Sr Director of Visual Design. Most recently, Forrest was a Senior Art Lead at Tencent America. Currently, they hold the position of Art Director at Wizards of the Coast.
Forrest Schehl attended Ex'pression College for Digital Arts from 2001 to 2003. During this time, they pursued an Associate of Arts degree in Computer Arts.
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Wizards of the Coast
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Wizards of the Coast develops and publishes game-based and other entertainment products.The company offers miniature, trading card, and tabletop role-playing games. It also provides fantasy series fiction books, novels, animated TV series, movies, video games, board games, and apparel.Wizards of the Coast was founded in 1990 and isheadquartered in Renton, Washington. As of September 30, 1999, Wizards of the Coast operates as a subsidiary of Hasbro, Inc.