Audiokinetic
Nathan Harris is an experienced software developer specializing in audio technology, currently serving as Lead Software Developer for Spatial Audio at Audiokinetic since September 2012. With a background in designing and creating the Wwise Spatial Audio tool set, Nathan has contributed to research and implementation of geometric reverberation and diffraction algorithms. Prior experience includes a role as Software Engineer at Slant Six Games, where Nathan worked on an unannounced title and developed core audio frameworks for high-profile games, including RESIDENT EVIL: Operation Raccoon City. Nathan's career began with co-op positions at Electronic Arts and Nokia Mobile Phones. Nathan holds a Bachelor of Science degree in Computer Science from The University of British Columbia, completed in 2006.
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Audiokinetic
Audiokinetic is the leading provider of cross-platform audio solutions for interactive media and gaming, and sets new standards in interactive audio production for location-based entertainment, automotive, consumer electronics, and training simulation. A trusted and strategic partner to the world’s largest interactive media developers and OEMs, Audiokinetic has a long-established ecosystem of allies within the audio industry and amongst platform manufacturers. The company’s middleware solutions include the award-winning Wwise® and SoundSeed®, as well as Wwise Automotive™. Audiokinetic, a Sony Group Company, is headquartered in Montréal, QC, Canada, has subsidiaries in Tokyo, Japan, and Shanghai, China, as well as product experts in Europe and the USA.