Patrick Labrie

Technical Director at Bethesda Game Studios

Patrick Labrie is the current Technical Director at Bethesda Game Studios. Patrick has held this position for 6 years and 8 months. Prior to their current role, they were with Behaviour Interactive for 7 years and 11 months where they served as Technical Programming Director, Technical Lead Programmer, and Game Programmer. Some of the titles they worked on during their time there include Fallout 4, World War Machine, Disney Planes, WiiU Engine Port, Ice Age 4: Continental Drift, Wipeout 2, Wipeout In The Zone, MySims Sky Heroes, and Kung Fu Panda. Patrick also spent 4 months as an Analyst Programmer at BancTec where they were responsible for core development, bug fixes for their core software, and interaction with a major Oracle database. Their final role before joining Bethesda was as a Game Programmer at Gameloft where they deployed games on different phones.

Patrick Labrie attended Université de Montréal - Ecole polytechnique de Montréal from 2003 to 2007, where they studied computer engineering. Patrick was a member of the CS Games team and served as team leader in 2006 and 2007. The CS Games is an annual event where teams of students from different schools compete in various computer science-related challenges. In 2006, Patrick's team finished in fourth place out of 34 teams. In 2007, they finished in seventh place out of 32 teams.

The team that Patrick Labrie works with is the Technical team.

Location

Montréal, Canada

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Bethesda Game Studios

Bethesda Game Studios is the award-winning development team known around the world for their groundbreaking work on The Elder Scrolls and Fallout series.


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501-1,000

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