EB

Elliotte Bagg

Lead Artist at Cat Daddy Games

Elliotte Bagg has a diverse work experience in the gaming industry. They started their career at Victory Studios as a Graphics/Flash Artist in 2005. From there, they joined Cranky Pants Games as a Character Artist in 2006. In 2007, Elliotte worked at both Volition and Sandblast Games as a Character Artist. In 2008, they joined Griptonite as a Freelance Character Artist, and later that same year, they started working at Cat Daddy Games as a Character Artist. In 2017, Elliotte was promoted to Lead Artist at Cat Daddy Games. They have demonstrated their artistry and skills in various roles throughout their career.

Elliotte Bagg pursued their bachelor's degree in Digital Arts from Henry Cogswell College, completing their education from 2002 to 2005.

Location

Seattle, United States

Links

Previous companies


Org chart

No direct reports

Teams


Offices


Cat Daddy Games

What's with the name? Way before Harley Howe and Patrick Wilkinson formed Cat Daddy Games 20 years ago, a much younger Harley was exposed to the perils of falling trees at a family-owned timber company. In those days, it wasn't uncommon for a cut tree to get stuck on other trees as it crashed towards the ground. Harley learned that the only way to get these trees all the way down was with a "cat daddy,"​ a man who literally climbed up stuck trees, chopped off the limbs, and then rushed down the tree as it plummeted towards the earth. The longer Harley spent with these guys, the more he realized that cat daddys were almost solely responsible for all the random acts of brilliant stupidity happening out in the woods. And so ... Cat daddys left quite the impression on Harley, so when Pat and Harley started their company, it seemed fitting that Cat Daddy Games be the name. They were going against convention and playing it loose, creating adventurous games on a variety of emerging platforms without a safety net. Like a way geekier version of real cat daddys. Pat and Harley's relationship grew and grew with multiple successful PC titles released and in 2003 they were purchased by Take-Two Interactive. With this they moved into console and delivered the Carnival Games franchise. As the industry changes so does their focus. They are now currently plugging away on mobile and VR games with some nice upcoming titles soon to be released.


Employees

51-200

Links