Jason Piel

Lead Artist at Cat Daddy Games

Jason Piel has extensive work experience in the gaming industry. Jason currently works at Cat Daddy Games as the Lead Artist. Previously, they worked at Big Fish Games as a Principal Artist. Jason also had a role as a Senior Artist at Electronic Arts (EA), where they were involved in marketing assets, design, and advertising for various franchises. Before their time at EA, they worked as a Senior Artist at WildTangent and King, where they focused on casual and mid-core mobile games. Jason also served as a Senior Artist at Glu Mobile, where they were involved in various aspects of creative direction and marketing. Prior to that, they were a Senior Artist at Gazillion Entertainment, leading a team focused on innovation and protection. Jason'searly career includes roles as a Lead Artist at Griptonite Games and as an Art Director at Amaze Entertainment, which is now a part of Griptonite. Starting their career at Sierra On-Line, they held positions as a Game Designer, Art Director, and Animator. Throughout their career, they have demonstrated proficiency in various areas of game development, including art direction, concept art, graphic design, illustration, and marketing.

Jason Piel attended Columbus College of Art & Design from 1988 to 1992, where they obtained their Bachelor of Fine Arts degree in Illustration.

Location

Seattle, United States

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Cat Daddy Games

What's with the name? Way before Harley Howe and Patrick Wilkinson formed Cat Daddy Games 20 years ago, a much younger Harley was exposed to the perils of falling trees at a family-owned timber company. In those days, it wasn't uncommon for a cut tree to get stuck on other trees as it crashed towards the ground. Harley learned that the only way to get these trees all the way down was with a "cat daddy,"​ a man who literally climbed up stuck trees, chopped off the limbs, and then rushed down the tree as it plummeted towards the earth. The longer Harley spent with these guys, the more he realized that cat daddys were almost solely responsible for all the random acts of brilliant stupidity happening out in the woods. And so ... Cat daddys left quite the impression on Harley, so when Pat and Harley started their company, it seemed fitting that Cat Daddy Games be the name. They were going against convention and playing it loose, creating adventurous games on a variety of emerging platforms without a safety net. Like a way geekier version of real cat daddys. Pat and Harley's relationship grew and grew with multiple successful PC titles released and in 2003 they were purchased by Take-Two Interactive. With this they moved into console and delivered the Carnival Games franchise. As the industry changes so does their focus. They are now currently plugging away on mobile and VR games with some nice upcoming titles soon to be released.


Employees

51-200

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