Jeremy Mitchell

Senior VFX Artist at Double Fine Productions

Jeremy Mitchell is a seasoned visual effects artist with extensive experience in the gaming industry. Currently serving as a Senior VFX Artist at Double Fine Productions since February 2020, Jeremy has contributed to notable projects such as "Psychonauts 2," "Headlander," "The Cave," and "BRAZEN." Previously, Jeremy worked at Google as a Technical Artist/UX from August 2018 to February 2020 and returned to Double Fine Productions as a Technical Artist from July 2012 to August 2018, focusing on tech art and design for various prototype pitches. Early career experience includes leading VFX at id Software on projects like "RAGE" and "Doom4," as well as serving as a VFX Artist at Raven Software working on titles such as "Wolfenstein" and "Singularity."

Location

Berkeley, United States

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Double Fine Productions

Double Fine Productions is an award-winning, independent game development studio founded in 2000 by games industry veteran Tim Schafer. Located in San Francisco’s South of Market district, Double Fine is committed to making high-quality games with an emphasis on originality, story, characters, and fun.


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Employees

51-200

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