Gira Szakmár

CEO & Founder at EduGamiTec

Györgyi Szakmár is an experienced multimedia design professional currently serving as a Multimedia Design Manager at the Luxembourg Media & Digital Design Centre since January 2023, where responsibilities include overseeing technology monitoring services and supporting the creation of digital educational materials. As the Founder and CEO of EduGamiTec since May 2018, Györgyi aims to enhance education through tailored digital gaming experiences. Previous roles include Co-Founder of OddBrain Games, Teacher at Lycée des Arts et Métiers, and Producer at Catmoon Productions, along with extensive experience as a 3D graphic artist and level designer at various companies, contributing to projects like Hitman: Blood Money and Rebels: Prison Escape. Györgyi's diverse background encompasses gameplay design, graphics, modeling, and team leadership across the game development and educational technology sectors.

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Kopstal, Luxembourg

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EduGamiTec

eduGamiTec: The Memomoti project Since the digital revolution, we have access to an unlimited source of knowledge over the internet, still, the process of learning didn’t evolve. After long hours of boring swot, the question arises: Why can't we play instead of learning? However, the real question is: Why can't we learn while we are playing? We are eduGamiTec, we are ready to radically change traditional education and digital entertainment! Aiming to bridge education to the world of digital entertainment, to make learning enjoyable and personalized and give screen time a meaningful outcome. Our solution Memomoti is a scalable technology and community platform at the center of an educational, media and gaming ecosystem that allows learners, parents, teachers, publishers, and digital media businesses to easily combine their educational content with the latest and most entertaining games and media content to make learning joyful and motivating. The most effective transformation must be self-driven, commercially sustainable, and accessible to everyone. Therefore, we are not creating educational content or games, but we offer the technology to the experts of these two fields to connect and integrate, not just for the greater good, but also to boost their business. Our passion is to utilize modern technology to its fullest extent to transform the most hated step of education, dull memorization, to one of our most enjoyable activities, playing. We believe that we will help hundreds of millions of people – from children living in the rural areas of Egypt to home-schooled students in the US East Coast – to overcome this hurdle in their self-development so they can focus on more rewarding aspects of the process.


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