FRAME MACHINE
Kyle Torres is an experienced animator with a diverse background in character animation across various studios. Currently serving as Lead Animator at Frame Machine since February 2016, Kyle has progressed through roles including Senior Character Animator and Character Animator. Previous experience includes working as a Character Animator at Covert Games and as an Animator at Zoic Studios. Additionally, Kyle contributed to projects at Luckbat Studio, C2C Studio Inc, House of Moves, Giant Propeller, and Traceback Studios. Formal education includes advanced character animation certifications from Animation Mentor and other institutions. Notable contributions include animating in Cinema 4D for the short film "The Ottoman" and producing significant facial animation outputs using the Faceware plugin for Maya 2015.
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FRAME MACHINE
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Frame Machine is a premier creative development studio specializing in design, animation and visual effects for interactive entertainment, marketing and other forms of premium content. Our primary focus is producing in-engine/real-time rendered content, including co-development of AAA games, using Unreal Engine. Based in Santa Monica, California, our accomplished and passionate team has substantial experience with a wide range of innovative projects, pipelines and technologies. Whatever the media platform or scope, however, our goal is to deliver exceptional art and animation while helping our clients realize their creative and commercial visions. Space Engine, our original content hub, is a creative studio dedicated to producing new entertainment franchises through graphic novels, interactive entertainment, and animated series. For job opportunities at Frame Machine, please email us at careers@framemachine.tv