Games Workshop
Samir Battistotti is an experienced figure and vehicle designer, concept artist, and digital sculptor with a strong background in the gaming industry. Currently employed at Games Workshop since September 2011, Battistotti focuses on creating visual concepts for new miniatures within the Warhammer and Warhammer 40k intellectual properties, utilizing advanced digital tools such as Cinema 4D, ZBrush, and Geomagic Freeform. Previous positions include a 3D artist at Crytek from January 2009 to August 2011, where work involved environment art for Cry Engine 3, and roles as a 3D artist and concept artist at Free Radical Design, RealtimeMedia, and Vixen. Battistotti's educational background includes studying Painting and Sculpting at Accademia Di Belle Arti di Brera and further honing skills at Escape Studios.
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Games Workshop
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Games Workshop Group PLC designs, manufactures and sells fantasy miniatures and related products. The Company's segments include Sales channels, Product and supply, Central costs, Service centre costs and Royalties. The Sales channels segment includes Trade, which sells to independent retailers and includes magazine newsstand business and distributor sales from its publishing business (Black Library); Retail, which includes sales through retail stores, its visitor center and global exhibitions, and Mail order, which includes sales through its Web stores and digital sales. The Product and supply segment designs and manufactures products and incorporates production facility in the United Kingdom. The Central costs segment includes its overheads, head office site costs and costs of running Games Workshop Academy. The Service centre costs segment provides support services and undertakes strategic projects. The Royalties segment includes royalty income earned from third-party licensees.