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Balint Marczin

Lead Systems Designer - Titan Quest II at Grimlore Games

Balint Marczin has extensive experience in the gaming industry, starting as Project Lead for the Homeworld 2 Complex Enhanced Project from 2013 to 2015. Balint then worked at Forgotten Empires as the Balance Team Lead for Age of Mythology: Tale of the Dragon, where they played a key role in concepting and defining faction design for the Chinese. Balint was also responsible for balancing efforts and community interaction.

Afterward, Marczin joined Creative Assembly as a Game Designer in 2017, working on various aspects of Total War: Warhammer III, including multiplayer and battle AI. Balint later became a Senior Game Designer, focusing on the core gameplay and maps of the Domination mode. Balint'sresponsibilities also included providing design insights to the battle AI team.

Currently, Marczin is at Grimlore Games, where they initially served as the Principal Designer for Titan Quest II before being promoted to Lead Systems Designer. In this role, they manage a team of System Designers, assists with project planning, and facilitates collaboration between departments.

Overall, Balint Marczin's work experience showcases their expertise in game design, balancing, and project leadership, with a focus on multiplayer and AI systems.

Balint Marczin attended the University of Pécs, where they studied Physics.

Location

Feltham, United Kingdom

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Grimlore Games

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The Grimlore Games team was formed by THQ Nordic (formerly: Nordic Games) in December 2013 and got in 2014 their dedicated entity Grimlore Games GmbH. The main focus of the team lies in the RTS and RPG genres for core gamers. More Information and job listings can be found at http://www.grimloregames.com


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Headquarters

München, Germany

Employees

11-50

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