Georg Graf

Game Developer at Halfbrick

Georg Graf is an experienced game developer with a strong background in technical and artistic roles across the gaming industry. Currently serving as a Game Developer at Halfbrick since August 2021, Georg previously held positions as Technical Director at Method Studios, Lead Technical Artist at Mackevision, and Senior Realtime Developer in various projects, showcasing expertise in Unreal Engine 4 and Unity3D development, along with advanced skills in mesh editing, animations, shading, and pipeline development. Notable contributions include core programming in Mono and C++, environment design, and development for platforms such as PlayStation 4 and Xbox One. Georg holds a Bachelor of Applied Science in Online Media from Fachhochschule Furtwangen and has completed A-level studies in Information Technology.

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Halfbrick

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Founded in Australia in 2001, Halfbrick has been on the forefront of the Australian game development industry for many years. After many years of developing licensed titles for platforms such as GBA, DS and PSP, Halfbrick started expanding its portfolio with a range of independently released games for downloadable platforms. With the success of Fruit Ninja and Jetpack Joyride for mobile, Halfbrick has catapulted to become one of the most well-known developers in the world, proving that a little dev down under has what it takes to make a big splash on the global stage. With an awesome team of over 100 of the best people in the business, Halfbrick Studios values its people and strives to provide a creative, rewarding environment where we can pursue our passion for creating great games!


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