Marcus Eriksson

Quality Assurance Lead at Hiber

Marcus Eriksson has a strong background in quality assurance and game development. Marcus began their career at Combination AB, where they worked as an Asset Integrator, focusing on casino game development and ensuring compliance with regulations and market requirements. Marcus then advanced to the role of Test Lead, where they managed internal and external QA teams, created test plans, and tracked issues. After that, they served as a Test Manager, handling test planning and certification releases, and administering issue handling systems.

In 2016, Marcus joined NetEnt as a Senior Test Engineer, responsible for manual and automated testing of online casino games. Marcus also collaborated on requirement creation and implementation, ensuring compliance with jurisdictional requirements. Marcus subsequently became a QA Lead, overseeing game quality and working on test plan and requirement creation for new game productions. Marcus also contributed to test automation efforts. In 2018, they transitioned to the role of Game Portfolio Lead, managing released games and handling requested changes. Marcus coordinated with other teams to maximize value and quality and planned releases and changes.

Most recently, Marcus joined Hiber as a Quality Assurance Lead. Further details about their responsibilities and achievements in this role are not provided in the structured information.

Marcus Eriksson has received education at two different institutions. From 2017 to 2019, they attended Plushögskolan AB, where they pursued a Higher Vocational Education Orientation degree in Agile Project Management. Prior to that, they studied at Krokslättsgymnasiet from 2005 to 2008, where they obtained a Gymnasial degree in Vård & Omsorg (Care & Welfare).

Location

Gothenburg, Sweden

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Hiber

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Hiber has created a gaming and entertainment platform where people can play and create on their mobile devices and PCs. Hiber was founded in 2017 and is based in Gothenburg, Sweden and operates Hiber social Apps (Hiber), and a web-based entertainment platform, HiberWorld.The team originally created HiberWorld as a place for people to createtheir own 3D interactive experiences and share them with others, without the need to code. Initially, everything was browser-based and in 2019 the company reached a major milestone when it released touch creation mode, bringing the experience of making and sharing UGC creations to mobile devices with touch screens.Since then, More than 1 Million experiences have been created including virtual worlds, 3D hangouts, games, playgrounds, speed-run challenges, interactive science museums, roller coasters, pixel art showcases, and more.As the company has added more social features, it has seen explosive growth amongst mobile users. At its root, Hiber is giving people a new language with which to communicate using interactive 3D elements, without the need to code, so anyone can tell their story or deliver their message to the world.


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Headquarters

Gothenburg, Sweden

Employees

51-200

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