High Impact
Benjamin Taylor is a highly skilled Senior Technical Artist at High Impact, Inc. since April 2014, specializing in rigging, skinning, modeling, and creating tools for artists. Prior experience includes directing a team of 3D specialists at Microsoft, focusing on the development of 3D cities for Bing Maps, and serving as a CG Artist at Medamorphis LLC, where anatomical rigs for training simulations were created. Benjamin has contributed significantly to various animation projects, including work on the documentary "Chasing Ice" and rigging for "Shark Week." Additional roles include Art Director at Millenium Sensors LLC and experience in web design and animation across several companies. Benjamin holds a Bachelor of Arts in Media Arts and Animation from The Art Institutes, earned between 2004 and 2008.
This person is not in any teams
High Impact
High Impact is a full-service 3D and 2D animation and design firm blending scientific accuracy with Hollywood-level graphics to deliver custom visuals that educate and engage audiences. Our in-house team of artists, animators, and industry-specific experts build tailored illustrations, animations, and 3D interactive presentations to help our clients convey complex technical information in easy to understand ways.