Pixion Games
Anthony Simpson has a diverse background in the gaming industry, with experience at multiple notable companies. Anthony started their career at EA in 2005, where they served as a Technical Artist, providing support for tools and pipelines, managing asset conversion pipelines for outsourced artwork, and handling technical documentation and approval of artwork. In 2008, they joined Rockstar Games as a Technical Artist, specializing in pipeline and tools production for 3Ds Max on next-gen platforms, conversion of existing artwork to new engines, and effects and rigging. In 2009, Anthony moved to Sony Computer Entertainment Europe, where they worked as a Technical Artist, responsible for designing pipelines and tools, creating a complete toolset for third-party developers, supporting and documenting the toolset, and creating assets and effects. Anthony then joined King in 2013 as a Senior Technical Artist, and in 2019, they transitioned to their current position as Senior Technical Artist / Producer at Pixion Games.
Anthony Simpson attended Swansea University from 2002 to 2005. During this time, they pursued a Bachelor of Science (BS) degree in Multimedia.
Pixion Games
Pixion is a blockchain-powered system in which participants compete for rewards. Competitive multiplayer games should be simple to learn and enjoyable to play. Pixion uses blockchain to bring value to competition and provide governance to communities.