• Homa Games

  • Design Director - Casual Games (all In Hole)
Hiring

Design Director - Casual Games (all In Hole)

Product · Full-time · Paris, France · Remote possible

Job description

Homa is a global mobile game developer and publisher with a portfolio of over 80 mobile games and 1.8B downloads. We combine cutting-edge technology with a passion for games to produce hits with franchise potential, empowering creators to thrive in the global gaming landscape. Through Homa Lab, its proprietary gaming technology platform, Homa provides game developers worldwide with market knowledge, data-driven tools, game tech, and insights to transform creative ideas into commercial hits.

Since our inception, we have raised $165 million in total from prominent investors, including Headline, Northzone, Eurazeo, Singular, Quadrille Capital, Fabric Ventures, and Bpifrance. We have also received support from renowned business angels, such as the founders of King, Sorare, and Spotify. But what truly sets Home apart is our team.

We are a diverse group of individuals from different backgrounds, countries, and cultures, all driven by a shared passion for taking over the gaming industry. Our team is rapidly growing, attracting industry veterans eager to help us deliver the next generation of Homa’s games.

Joining Homa means becoming part of a dedicated team creating innovative and high-performing games for players worldwide. If you're ready to take your career to the next level and make a real impact in the gaming industry, then Homa is the perfect place for you. Join us and let's create the future of gaming together!

Role & Missions—What you will do 🚀
As the Design Director, you will be a key leader in shaping the creative direction and design excellence of our games. Collaborating closely with the General Manager, Director of Product, and Art Director, you will craft and execute a compelling creative vision that aligns with our strategic goals. You will lead and mentor a talented team of game designers, systems designers, and level designers, fostering innovation, collaboration, and a player-first mindset across all aspects of game development.

  • Develop and oversee design processes and standard methodologies, ensuring high-quality design, processes, and creative elements across the game.
  • Evaluate and analyze game performance, player feedback, and industry trends to inform design decisions and drive continuous improvement.
  • Collaborate with cross-functional teams, including Product, Art, Tech, and Production to identify and follow through on strategies that address the needs of the players, the game, and the team.
  • Champion creative excellence within the team, driving design innovation and ensuring a player-focused approach to all aspects of game development.

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