Jason Key

Principal VFX Artist / Evangelist at JangaFX

Jason Key is a seasoned visual effects artist with extensive experience in the gaming and film industries. Currently serving as Principal VFX Artist / Evangelist at JangaFX since August 2020, Jason has previously worked as Lead VFX Artist at Hi-Rez Studios on the game Rogue Company and contributed to Call of Duty: Infinite Warfare at Infinity Ward. Early career highlights include creating VFX for Lichdom: BattleMage and working as a principal VFX artist on major titles such as Deadpool and Transformers: Dark of the Moon while at Activision | Blizzard (High Moon Studios). Jason’s diverse background also encompasses lighting and compositing roles in various studios and foundational UX design roles at IronCAD, combined with advanced education in Mechanical Engineering from the Georgia Institute of Technology.

Location

Atlanta, United States

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JangaFX

We help VFX Artists save time and money by providing VFX software that runs in real time. Software We Currently Offer: VectorayGen - The Real Time Vector Field Generator: Tired of waiting hours for vector fields to generate through fluid sims? Want to create a plethora of vector fields in a matter of minutes? Export vector fields directly to your engine (UE4)! EmberGen - The Real Time Fire and Smoke Simulator: Want to create amazing flipbooks in a short period of time? Tired of waiting 12 hours for renders to finish, only to find out you hate the result? We're working on solving this massive issue! Learn more about our company and our software by going to https://jangafx.com/software/


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Employees

11-50

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