Fernando Donini Ramos

Head Of Engineering at Kobe Apps

Fernando Donini Ramos is a seasoned professional with extensive experience in game development and project management, currently serving as Líder técnico, Technical Project Manager, Flutter Developer, and Lead Game Developer at Kobe - Creative Software House since September 2017. Fernando specializes in developing virtual reality games using Unity and UE4 for Gear VR and HTC Vive platforms. Prior experience includes an internship at PUCRS - Pontifícia Universidade Católica do Rio Grande do Sul from November 2012 to December 2014. Fernando holds a degree in Digital Games from Universidade Feevale (2015-2018) and has completed several other educational programs, including Analysis and Systems Development at Unisinos, PHP Development at Target Trust, Internet Systems at Escola Técnica Santo Inácio, and Game Development at Senac RS.

Location

Porto Alegre, Brazil

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Kobe Apps

Focused on mobile applications development, Kobe is a company full of innovation and creativity that meets the demands of its customers. Here we work with technologies like JAVA, Objective-C, Swift, HTML, CSS, Javascript, MySQL, Postgres and iBeacons. Our projects are driven by passion and managed through Scrum and Extreme Programming. Work environment flows around the CBL (Challenge Based Learning) approach of problem solving. Our team consists of enthusiastic people that have had international living experience, shared knowledge through lectures in CocoaHeads events, and awarded scholarship tickets to attend Apple's WWDC events of 2014 and 2015. Come meet us! We will be happy to help you create your product for the mobile market! For more information visit www.kobe.io


Employees

51-200

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