John Miller

Lead Character Artist at Offworld

John Miller is a highly experienced Character Artist with a background in creating creatures and characters for film and game companies such as Offworld Industries, Amazon Games, Weta Digital, Capcom, ScanlineVFX, Industrial Light & Magic, Sony Pictures Imageworks, and Ready At Dawn Studios. Specializing in facial modeling, FACS, and creature modeling, John has worked on projects for notable titles like Mulan, Green Knight, Justice League, Valerian Igon Guards, and Dead Rising 2. John holds degrees in 3D Graphics with a focus on Maya software and 3D Studio MAX.

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Offworld

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Offworld Industries Ltd. (OWI) is the independent studio behind the successful military first person shooter game, “Squad”. OWI was formed in 2014 by more than 15 developers who had worked together on the well known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build a game development studio and a livelihood from that foundation. Fast forward to 2020, OWI has nearly 80 employees and is rapidly growing. We have been expanding the studio into both serving as a publisher supporting mods, as well as a technology provider building a framework for character based multiplayer games based in UE4. We are built on passion, unified spirit and continuing efforts to break the mold. We strive to become a leader in creating large-scale multiplayer games as well as supplying others with the ability to do the same. If you are passionate about making great games and are a team player, then take a look at our current openings and join our team today!


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