Salvatore Gionfriddo

Director, Engineering at Parsely

Sal can't stop making things. This tendency usually manifests in the form of software, but it occasionally births new taco recipes. Prior to joining Parse.ly, Sal developed and published several video games, including Penumbear, Omegapixel, and Four Hats on iOS. Sal's previous lives include being a CTO of an online radio startup, a consultant for a Facebook game startup, and a developer of financial reporting systems.

When Sal isn't hacking away on code, he enjoys rock climbing, unicycling, running, playing guitar, collecting new hobbies, and long walks on the beach.


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Parsely

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Parse.ly is the new measure of content value. Do you work in content marketing, digital media, audience development, corporate communications, or any other role in which your company's content is central to business goals and audience growth? If so, you want a way to win with your content. And Parse.ly can help.


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51-200

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