Andrew C.

Senior Technical Game Designer at Piranha Games

Andrew C. is a seasoned Senior Technical Game Designer with extensive experience in game development, specializing in AI control systems, in-game cinematics, and technical support for game design teams. Currently at Piranha Games since January 2023, Andrew has previously held significant roles at notable companies including Estoty Vilnius, where contributions focused on mobile midcore shooters, and Wargaming, developing AAA games in Unreal Engine 4. With a diverse background in game design across multiple genres, Andrew has successfully crafted game features, balanced gameplay, and improved monetization systems throughout various projects. Andrew holds a Master's degree in Mathematics and Computer Science from Belarusian State University and has furthered education through prestigious institutions and online courses.

Location

Vancouver, Canada

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Piranha Games

Founded in 2000, Piranha Games is an action gaming studio with unparalleled experience developing licensed products for big-name franchises, including AAA licensed titles such as; Need for Speed: Undercover and Duke Nukem Forever. Best known for the Free-to-Play game title MechWarrior Online, PGI is as committed as ever to creating world-class action-based games, having most recently released MechWarrior 5: Mercenaries. Piranha Games is part of the Enad Global 7 group. For more information please visit www.piranhagames.com


Headquarters

Burnaby, Canada

Employees

51-200

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