Product Madness
Andrea Bourke is an experienced mechanical engineer currently serving as an Advanced Lead Engineer at GE Aerospace since March 2020, following a previous role as Lead Mechanical Component Engineer. Prior experience includes a position as a Mechanical Design Engineer at ABB, focusing on research and development for Electrification Products, and as a Mechanical Component Engineer at GE, where responsibilities included the development of electrical distribution products. Andrea is a successful graduate of the General Electric Edison Engineering Development Program, which involved extensive training in product development. Academic credentials include a Master of Science in Mechanical Engineering from Georgia Institute of Technology and a Bachelor of Science in Mechanical Engineering/Architectural Engineering from Worcester Polytechnic Institute. Additionally, experience as a Washburn Shops PLA and Student Sustainability Coordinator at Worcester Polytechnic Institute highlights a strong foundation in both practical and sustainable engineering practices.
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Product Madness
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Product Madness burst into life in 2007 as the brainchild of two Stanford Business MBA graduates who possessed an innate love of gaming. Initially, the entrepreneurs developed casual games for Facebook and mobile, before having a ‘light-bulb moment’ in 2009 and refocusing their efforts with laser-guided precision on the exploding social casino genre. They have been bringing world-class social slots to real slots fans ever since.