Paul McNally

Managing Editor at ReadWrite

Paul McNally is an experienced media professional with a strong background in gaming and communications. Currently serving as the Gaming Editor for ReadWrite since December 2023, Paul has successfully driven a 442% increase in traffic. Previous roles include Senior Editor & PR at Gamer Guides, Managing Editor at By Gamers For Gamers, and Campaign Manager at the National Literacy Trust, where impactful campaigns were launched to promote literacy. Paul also held positions as Marketing & CRM Manager at Bolton Hospice, Head of Communications at Salford Red Devils Rugby League Club, Web Editor at BSkyB, and Deputy Editor for the Commonwealth Games Federation. With over a decade of experience as Senior Editor at IDG Media, Paul possesses significant expertise in editorial and production processes. Paul studied Periodical Journalism at Mid Cheshire College and has a comprehensive academic background.

Location

Manchester, United Kingdom

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ReadWrite

The IoT revolution has captured the hearts and imaginations of millions of people from across the globe. Our goal is to bring you the latest news, analysis, and conversation on IoT and the Connected World. Stay on top of it! Visit our website to read our most recent article. ReadWrite is a place where builders, creators, developers, and dreamers can explore and stay in the know about all things IoT. Every day there are stories of amazing technologies being created and advancements in connectivity as our world transitions towards a better and brighter future. If you're ready to take a dive into the great depths of technology in today's world, read our most recent article by visiting our website: https://readwrite.com/. Or, if you want to connect with other IoT experts and enthusiasts, join the ReadWrite LinkedIn Group and get the conversation started! ReadWrite was founded on April 20, 2003 by Richard MacManus as ReadWriteWeb. Now known as ReadWrite, it engages an audience of builders, creators, developers, and dreamers who are joining its mission to map the programmable world.


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Employees

11-50

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