Red Barrels
Samuel Bernier is an experienced game designer and level design director, currently serving as the Level Design Director at Red Barrels since January 2020, contributing to the project "The Outlast Trials." Prior to this role, Samuel held the position of Senior Level Designer for the same project. Samuel's previous experience includes a tenure as Senior Level Designer at Ubisoft Montréal, where contributions were made to "Far Cry 6," and as Senior Game Designer at Borealys Games Inc, with involvement in "Mages of Mystralia." Earlier in their career, Samuel worked at Gameloft for seven years in various roles, including Game Designer for "Siegefall" and "Modern Combat Versus," as well as Lead Level Designer for "Modern Combat 3: Fallen Nation" and "Modern Combat 4: Zero Hour." Samuel holds a degree from Université du Québec en Abitibi-Témiscamingue and earlier education from Cegep de l'abitibi-Témiscamingue.
Red Barrels
Red Barrels est le studio derrière la série immersive d’horreur Outlast, qui a su terrifier plus de 15 millions de joueurs à travers le monde. Basé à Montréal, la mission de Red Barrels est de créer des expériences inoubliables qui sauront glacer le sang des joueurs. Intéressés à en savoir plus sur nous ou sur la possibilité de rejoindre notre équipe ? N'hésitez pas à nous contacter. Red Barrels is the studio behind the immersive indie horror series Outlast, a series that has terrified more than 15 million players worldwide. Based in Montreal, Red Barrel’s mission is to create unforgettable experiences that leave the player’s blood running cold. Interested in learning more about us or the possibility of joining our team? Don't be afraid to reach out and let us know. Email: info@redbarrelsgames.com Twitter twitter.com/TheRedBarrels Facebook facebook.com/RedBarrels Web redbarrelsgames.com