Tobias Karlsson

Principal AI Engineer at Respawn Entertainment

Tobias Karlsson is an accomplished AI engineer with extensive experience in the gaming industry. Currently serving as Principal AI Engineer at Respawn Entertainment since April 2024, Tobias previously held the position of Lead AI Engineer at Blizzard Entertainment, contributing to an unannounced survival game from November 2021 to March 2024. Prior roles include Lead AI Programmer and Sr Staff AI Programmer at Bend Studio, where work focused on the open-world game Days Gone, and Principal Software Engineer at Microsoft, contributing to projects like Scalebound and Microsoft HoloLens. Tobias has also served as Senior AI Programmer at Electronic Arts / Visceral Games on Battlefield: Hardline, and has held various programming positions at Junction Point Studios, LucasArts, Atomic Games, Destineer Studios, and Pandemic Studios, working on notable titles including Disney Epic Mickey 2 and Lord of the Rings: Conquest. A Master of Science in Computer Science was earned from KTH Royal Institute of Technology, complemented by an exchange program at the University of Melbourne.

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Respawn Entertainment

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Respawn Entertainment is a AAA game development studio that was founded in 2010 by former co-founders of Infinity Ward and creators of the multi-billion dollar Call of Duty and Modern Warfare franchises.


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Headquarters

CA, United States

Employees

51-200

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