Pavel Ryazantsev

Lead Technical Game Designer at Saber Interactive

Pavel Ryazantsev has extensive experience in game design, currently serving as Lead Technical Game Designer at Saber Interactive since May 2011, where responsibilities have included level scripting, playthrough balancing, and design documentation during pre-production phases. Prior to this role, Pavel held positions ranging from Junior Game Designer / Scripter to Senior Game Designer within the same company. Earlier professional experience includes working as a Senior Design Engineer at НОВА-Проект from November 2007 to January 2010 and as a Design Engineer at СоюзДорНИИ from April 2006 to November 2007. Pavel Ryazantsev holds a degree from Тюменский Государственный Архитектурно-Строительный Университет, completed in 2006.

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Yerevan, Armenia

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Saber Interactive

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Saber Interactive is a U.S.-based developer and publisher of video games. Consisting of over 20 studios and more than 2,500 employees worldwide, we are one of the key operative business units of Embracer Group. Creating and/or publishing games for all major platforms based on original and licensed IPs, Saber’s current and upcoming titles include Warhammer 40,000: Space Marine 2, World War Z, Evil Dead: The Game, SnowRunner and A Quiet Place. Founded in 2001, Saber is also known for two decades of development partnerships with AAA publishers, producing The Witcher 3: Wild Hunt for Nintendo Switch and next-gen consoles, Halo: The Master Chief Collection, Crysis Remastered, and many others.


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501-1,000

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