Evan Hort

Principal Game Designer at Sledgehammer Games

Evan Hort is a Principal Game Designer at Sledgehammer Games, with extensive experience in multiplayer level design for the Call of Duty franchise, including titles such as Call of Duty: MW3, Warzone, and Vanguard. Prior to this role, Evan served as a Senior Level Designer at Kaos Studios, contributing significantly to the multiplayer levels of Homefront. Previous experiences include positions at Blizzard Entertainment, where Evan worked on Starcraft Ghost, and Swingin' Ape Studios, where contributions were made to Metal Arms: Glitch in the System.

Location

San Francisco, United States

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Sledgehammer Games

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With teams located in the San Francisco Bay Area, Melbourne, Australia and remotely across the globe, Sledgehammer Games is the team behind Call of Duty®: Advanced Warfare and Call of Duty®: WWII.


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Employees

201-500

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