Ubisoft Singapore
Jun Yang Oh is currently working as a Junior Quest Designer at Ubisoft Singapore, where they have been instrumental in driving the implementation of key quest moments for Skull and Bones. Prior to this, they worked as a Design Intern at Anomalyst Studio, where they focused on mixed reality performance in Unreal Engine. With a Bachelor of Arts in Game Design from DigiPen Institute of Technology Singapore and a background in Multimedia and Animation from Ngee Ann Polytechnic, Jun Yang Oh has a strong foundation in game design and development.
Ubisoft Singapore
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Since opening its doors in 2008, Ubisoft Singapore has become the biggest AAA game development studio in Southeast Asia. The 500-strong studio is home to 35+ different nationalities focused on delivering ambitious gaming experiences to our players. Ubisoft Singapore has been contributing to all the Assassin’s Creed® titles since Assassin’s Creed® II. It innovated within the franchise as the studio behind the naval battle gameplay and water technology in Assassin’s Creed® III, Assassin’s Creed® IV Black Flag® and most recently in Assassin’s Creed® Valhalla. Its expertise in AAA and live operations, combined with a passion for naval gameplay, pushed the team to lead the development of Skull and Bones™ revealed at E3 in 2017. Come on board and experience life at Ubisoft Singapore for yourself: ubi.li/P7DTk