Nano Afrane

Cinematic & Gameplay Animator at FRAME MACHINE

Nano Afrane is a skilled animator with extensive experience in the gaming and animation industries. Currently serving as a Cinematic & Gameplay Animator at Frame Machine since January 2022, Nano previously worked as a 3D Animator at Counterplay Games, contributing to the production of Godfall and its expansion, Fire & Darkness. Additional experience includes roles as a Gameplay Animator at Nexon OC, a Cinematic Animator at Sony Interactive Entertainment on The Last of Us: Part 2, and various 3D Animator positions at Rooster Teeth on projects such as gen:LOCK and RWBY: Volume 5. Nano began a career in animation as a Previs - Shot Creator/Animator Apprentice at The Third Floor, Inc. and served as a Resident Assistant while earning a Bachelor of Fine Arts in Animation from Savannah College of Art and Design.

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FRAME MACHINE

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Frame Machine is a premier creative development studio specializing in design, animation and visual effects for interactive entertainment, marketing and other forms of premium content. Our primary focus is producing in-engine/real-time rendered content, including co-development of AAA games, using Unreal Engine. Based in Santa Monica, California, our accomplished and passionate team has substantial experience with a wide range of innovative projects, pipelines and technologies. Whatever the media platform or scope, however, our goal is to deliver exceptional art and animation while helping our clients realize their creative and commercial visions. Space Engine, our original content hub, is a creative studio dedicated to producing new entertainment franchises through graphic novels, interactive entertainment, and animated series. For job opportunities at Frame Machine, please email us at careers@framemachine.tv


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